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Substance painter to arnold 5
Substance painter to arnold 5






tx, plug it into a file node, give it the RAW color management and plug it into the normal map slot of an appropriately named Shader. So if your texture was named fireHydrant 01_NRM_4k_v0001.#.tx it would look for any file named “* NRM_. You’d just have to be sure you always named them the same. You could also make a script where you point to a directory, and the script creates file nodes based on the textures saved in that directory and plugs them into an AiStandard based off their name. It’s not sexy at all, but it could do the job. Every time you have a new set of substance maps for a material, import the shader and load those files. Substance PaintermapsMaya ArnoldaiStandardSurface shader (Mostafa SamirSlacker TED)-Maya Arnold aiStandardSurface shader shading group(SG).

substance painter to arnold 5

Plug in a bunch of empty file nodes based off their color management profiles into the appropriate spots of an AiStandard, name them appropriately and export that shader.

substance painter to arnold 5

You could set up your own “Substance Shader” in Arnold.








Substance painter to arnold 5